We all knew Injustice’s awesome incarnation of the DC universe would be hard to top, but NetherRealm Studios and WB Games passed the test with Injustice 2!
Expectations were high, and it is rare to wrangle Shazam’s lightning in a bottle twice, but the hype was justified, as this game matches its predecessor in style, gameplay and graphics! It is not a HUGE improvement, however. A bit better yes, but not YUUUUGE.
The game is still a fast paced 4-button fighter with emphasis delivering max comic book pain by mixing special moves with combos, while utilizing meter burns, reversals, wall bounces and stage interactions to intensify the battle. All of the nuts and bolts of the previous game mechanics are there, including the use of CSE actions, the super meter “Clash System”, where you bet your power meter against your opponents’ in an intense, close-up show down!
A nice addition to the fighting is the RPG style Gear System. This grants loot and XP from fights and random drops and puts them into your characters’ “Mother Box”. Players can use XP to change their character by upping stats and swapping customizable clothes and gear. The gear even has equip slots!
Injustice 2’s playable character roster, which is now 28 fighters, 4 more than before, plus they eliminated doubles like Sinestro and Black Adam. Included are Batman, Superman, Aquaman, Flash, Wonder Woman, Black Adam, Bane and Harley Quinn, however the game replaces Ares, Doomsday, Hawkgirl, Killer Frost, Lex Luthor, Deathstroke, Nightwing, Raven, Shazam, Sinestro, and Grundy with new additions that include; Supergirl, Black Canary, Robin, Atrocitus, Blue Beetle, Brainiac, Capt. Cold, Cheetah, Deadshot, Doctor Fate, Firestorm, Grodd, Poison Ivy, Scarecrow and Swamp Thing. (Swamp Thing, Dr. Fate, and Blue Beetle are my new faves!)
The game has an interesting mix of brawlers, grapplers and tanks along with fast paced fighters and weapon specialists, with something for every fan to DC to enjoy.
Injustice 2’s story picks up where the first game left off, with the Overlord Supes in locked away and his military might ruined. However, the JLA is pretty broken. New villains threaten to destroy the calm after the storm, and Batman leads the way to build alliances with former enemies to work towards a new future.
The story is fun, but it’s nothing too deep or amazing. At least it isn’t full of loopholes (like some DC movies ::cough Batman V. Superman cough::) and handles inconsistencies in conflict and battle without relying on alternate reality solutions like its predecessor. Plus no QTE’s this time! Woohoo!
The games aesthetics and performance feature seamless transitions from cutscene to gameplay, great resolution and frames, plus a smooth visual flow. Much improved over the first!
Aside from the story you can play a mode called “Multiverse”, that works the same way like a challenge ladders in Mortal Kombat. Thematic battles of increasing difficulty progress and toss up in-battle modifiers and additional objectives as you climb! The Multiverse mode as “Battle Simulator” and contains options to augment AI and the number of battles and the length of each ladder you must complete.
Overall, the game feels just like Injustice 1 and its gameplay is similar, with a shiny visual makeover and a few small but noticeable improvements. It’s greatest flaw is that it is nothing “Super” over what came before, but at least it doesn’t fall into the typical superhero franchise backslide of “the bloated sequel”. Players of the first will be satisfied, new comers will be ecstatic! Check out the gameplay video below!